Content
AY 2021
Aesthetics of Digital Games [JP]
Chapter
イントロダクション
00:19
はじめに
03:43
文学部とはどういうところか
07:51
美学・感性学とはどういう学問か
11:19
遊び・ゲームとは何か
19:43
どうして遊び・ゲームを研究するのか
26:00
コンピュータはゲームをどう変えたか
43:18
どうしてデジタルゲームを研究するのか
52:04
ケーススタディ①チュートリアル
57:48
ケーススタディ②メタレプシス
1:11:30
質疑応答
1:23:07
AY 2021
Aesthetics of Digital Games [JP]
2:21
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Digital games, the most popular form of play in modern times, are not only important as entertainment and industrial products, they are also the best research material for understanding human aesthetics - perception, imagination, reaction and emotion. Many of our viewers may usually refrain from playing games because they interfere with studying, but in this course let's think about games to fullest together.
NOTE:
- This lecture was conducted only in Japanese.
Lecturer
the University of Tokyo Graduate School of Humanities and Sociology / Associate Professor
※Affiliations and positions are as of the time of recording.